Research & Development Work

Ever curious, I'm interested in the way we can use realtime immersive technology to enhance people's engagement with place, each other and our shared reality. In a world where so much technology takes us away, or fragments us, from shared experience.


I am focused on technology and interactive content development  in my research, and carry out projects that lead to real industrial, commercial and cultural outcomes, inventions and applications. Working across hardware, software and content development.

I do commercially or industry focused research and development, prototyping and experience design, and have worked with a number of organisations on developing emerging technology innovations.


This includes...


My current R&D work involves innovation with games engines, 3D video, data, ai and more. I'm particularly interested in...

  • Interaction and Content Design in Spatial Computing, especially AR, MR & WebXR and the utilisation of games technology for learning, cultural and entertainment experiences.

  • Machine Learning/Machine Vision/Synthetic Media/Responsive Media Systems.

  • Sensor based Media, Ambient Computing and Interactive Installations.

  • Metaverses and massively multiplayer experiences across games, interactive media and education.


In order to do this I work with virtual production, augmented reality, games engines/real-time media, AI, XR, volumetric video, haptics, interactive media, projection mapping, sensor-based/data-based media, mobile, web, voice user interfaces, VR/MR headsets and other screen based media. Often combining many disciplines together.


Since 2017, I've mainly been developing this research at the University of Liverpool Research Centre for Architecture and the Visual Arts and at the Institute of Art and Technology at LJMU (where I co-run the XLab- experimental technologies lab) as well as through a number of externally funded R&D collaborations with companies, partners and organisations. 

From 2015-2018 I was mainly doing this work with the Manchester's SODA School of Digital Art. Between 2011-2015 much of my research work was located within the The Centre for Disruptive Media at Coventry University- where I worked on pioneering digital engagement projects in education, publishing, media archiving and digital storytelling.

I have developed projects and initiatives that have had over £1.5 Million pounds of funding over the last few years, including receiving generous support from: