Research & Development Work

Ever curious, I'm interested in the way we can use realtime immersive technology to enhance people's engagement with place, each other and our shared reality. In a world where so much technology takes us away, or fragments us, from shared experience.

 

I am focused on technology and interactive content development  in my research, and carry out projects that lead to real industrial, commercial and cultural outcomes, inventions and applications. Working across hardware, software and content development.

I do commercially or industry focused research and development, prototyping and experience design, and have worked with a number of organisations on developing emerging technology innovations.

 

This includes...

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My current R&D work involves innovation with games engines, virtual production, 3D video, data, ai and more. I'm particularly interested in...

  • Virtual Production and Integrating Games Engines Pipelines into Film/Video Production

  • Blending the real and the virtual together- Mixed Reality storytelling experiences.

  • Sensor based Media, Ambient Computing and Interactive Installations. Including using games engines in projection mapping and screen based experiences.

  • Other interests- technologies role in placemaking, tech for good, wonder, play and magic.

 

In order to do this I work with virtual production, augmented reality, games engines/real-time media, AI, XR, volumetric video, haptics, interactive media, projection mapping, sensor-based/data-based media, mobile, web, voice user interfaces, VR/MR headsets and other screen based media. Often combining many disciplines together.

 

Since 2017, I've mainly been developing this research at the University of Liverpool Research Centre for Architecture and the Visual Arts and at the Institute of Art and Technology at LJMU (where I co-run the XLab- experimental technologies lab) as well as through a number of externally funded R&D collaborations with companies, partners and organisations. R&D is also a significant part of many of my freelance projects.

From 2015-2018 I was mainly doing this work with the Manchester's SODA School of Digital Art. Between 2011-2015 much of my research work was located within the The Centre for Disruptive Media at Coventry University- where I worked on pioneering digital engagement projects in education, publishing, media archiving and digital storytelling.

I have developed projects and initiatives that have had over £1.5 Million pounds of funding over the last few years, including receiving generous support from:

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